Friday, June 29, 2012

secure end points ofLocation for faster and take the initiative. War service and elegant

129837985705781250_10Old saying new on the CF service should pay attention to-CF-NetEase game channelwww.powerleveling.us/diablo-3, he was able to look at the overall situation, accurateHolding enemy of trends, he of says is you to do of, sometimes appears to is absurd of do cannon fodder but you also to top with scalp to do, because team of victory is most important of, he is most understanding you of people even including you themselves, he of command concept in only victory and team win this two a concept, so war clothing in regardless of case how must to follow command of arrangements. WarService Notes: 1. timeliness of repair gun-a member of the elite team of a regional commander separate guards will not send a team-mate, personal abilities, of course very prominent exclusion. If the angle of a teammates killed and died there, needless to say they should quickly fill another team-mate guns, can't let him go far to let him do whatever they want. Read the CFPL or WCG players will find, none of the very strong professional team if a player lost, was 1-for-1 or 1-for-2 of the soon, because regardless of the gun and steel strong personal awareness, has finally arrived but quickly fill gun, and reported in a timely manner. 2. tactical layout perfect, there is no interpretation of the gun is not hard-many players always sayTactics can make up the loopholes in the gun. Indeed, this argument does not completely deny that professional players level of marksmanship, sometimes the final disc is often spelt is a State of mind and wisdom of commanders. But we rarely have access to those things, had wanted the match victories is the most straightforward method of steel, tactical layout perfect, no little gunAdvantages on was also nonsense, usually without too much work, you can get a team, everyone will work together to take up gun, the lessons learned from actual combat, everyone found the most suitable location from actual combat. 3. the importance of dual SIM card �C dual SIM card, as the most basic and most was a tie, each team must know how. Find and own combined with the mostDMC team-mate, when the strengths highlighted when the enemy appeared, two synchronized appears in front of him, two guns he used, even if his ability to drop gun steel gun line and strong will to panic. Remember the CFPL Yoga JY against old fish in the story in the Middle East, one enemy to catch b white shark on the observation room outside the package points click here, another synchronous dual SIM player easy to himDo away, the host also made a point of saying too impulsive idea is too simple. A mature team will have its own deal with the enemies of the most effective methods, dual SIM, whether in the face of weaker enemies are stronger enemies, were able to get the best results. 4. the feint-the feint was one of the most commonly found in the tactical battle clothing. Using a variety of props, and trick so that the enemy errorsTo attack an area, enemy defensive area a wide range of specialized, attract the enemy's attention, eludes to the enemy. Occupy an area quickly arranged their defence, let your players occupy a favorable defensive position, quickly back to a surprise. Feint in breaking point is the focus, be sure to send most of his machine Gunners to break point, secure end points ofLocation for faster and take the initiative. War service and elegant, and unable to take care of all individuals seeking to better record and listen to Commander's command, in his own interests for xiaowo, team for big principles of attack and defence.

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